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SecurityCom: A Multi-Player Game for Researching and Teaching
Information Security Teams
Douglas P. Twitchell
Illinois State University
Campus Box 5150
Normal, Illinois 61790
dtwitch@ilstu.edu
ABSTRACT
A major portion of government and
business organizations’ attempts to counteract information
security threats is teams of security personnel. These teams
often consist of personnel of diverse backgrounds in specific
specialties such as network administration, application
development, and business administration, resulting in possible
conflicts between security, functionality, and availability.
This paper discusses the use of games to teach and research
information security teams and outlines research to design and
build a simple, team-oriented, configurable, information
security game. It will be used to study how information security
teams work together to defend against attacks using a
multi-player game, and to study the use of games in training
security teams. Studying how information security teams work,
especially considering the topic of shared-situational
awareness, could lead to better ways of forming, managing, and
training teams. Studying the effectiveness of the game as a
training tool could lead to better training for security teams.
Keywords: Experiential
Learning, Security Education, Gaming
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