JDFSL
Mission
Audience
Editorial
Publisher
Subscriptions
Call for Papers
CFP: Special Issue
Author Instructions
Issues 2008
Issues 2007
Issues 2006

 

   

SecurityCom: A Multi-Player Game for Researching and Teaching Information Security Teams
 

Douglas P. Twitchell
Illinois State University
Campus Box 5150
Normal, Illinois 61790
dtwitch@ilstu.edu
 

ABSTRACT

 

A major portion of government and business organizations’ attempts to counteract information security threats is teams of security personnel. These teams often consist of personnel of diverse backgrounds in specific specialties such as network administration, application development, and business administration, resulting in possible conflicts between security, functionality, and availability. This paper discusses the use of games to teach and research information security teams and outlines research to design and build a simple, team-oriented, configurable, information security game. It will be used to study how information security teams work together to defend against attacks using a multi-player game, and to study the use of games in training security teams. Studying how information security teams work, especially considering the topic of shared-situational awareness, could lead to better ways of forming, managing, and training teams. Studying the effectiveness of the game as a training tool could lead to better training for security teams.

 

Keywords: Experiential Learning, Security Education, Gaming
 

 

 
 
   

Copyright © 2006 Association of Digital Forensics, Security and Law (ADFSL)